// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Q3D_CPPE_HitValue.generated.h"

/**
 * 
 */
UENUM(BlueprintType, Category = Q3D_HitValue, meta = (Tooltip = "命中值(C++)：整数值/百分比"))
enum class EQ3D_CPPE_HitValue : uint8
{
	Value_Int UMETA(Tooltip = "伤害值(正整数)"),
	Value_PercentByMax UMETA(Tooltip = "最大值百分比值(以属性最大值作分母)"),
	Value_PercentByNow UMETA(Tooltip = "当前值百分比值(以属性当前值作分母)"),
};
